A first-person multiplayer battle-royale game
- Dynamic weather systems and has night and day effects
- The graphic-styling has a painter’s shading effect
- A pay-to-win game
- High paying players are almost invulnerable
A shooter set in a wasteland
Fear The Wolves allows you to use the natural wilderness and the broken ruins of Chernobyl for places to hide and places to fight, and where the use of a wasteland is not original, it is less common for battle-royale games around the time of Fear The Wolves release. There are over 20 guns, over 25 battle attachments, 15 types of armour and a slew of different consumables. The maps are large and the number of players per match can reach up to 100, which means you need a gaming computer and a very strong/steady Internet connection. Dying will push you out of the game, and even though there is a spectator mode, it is very unfulfilling unless you are watching your friends play. Once you are killed, you have to wait in a queue for the next game to start.
A Survarium upgrade to escape its bad press
Fear The Wolves is like an enhanced version of Survarium, which is another game that Vostok Games produced. Even though Fear The Wolves is far more fluid, and far better produced than Survarium, some of its problems still exist, and the main one is that it is a pay-to-win game. People who buy the most add-on content are the ones who win, and the game is unbalanced in favour of people playing from the Ukraine and Russia.